Skills are enhancements a player can equip in Multiplayer to enhance his or her capabilities. They are are purchased and equipped through the Skills menu in the Uplink.
Properties and Usage[]
You can only have a single skill active at any time. You may change skills in the middle of the game, but the change only takes effect when you respawn.
To purchase a skill you need two things: Two skill points, and the completion of the required prerequisite. Completed prerequisites display in green and never have to be completed again. Prerequisites that have yet to be satisfied will display in red.
List of Skills[]
There are currently twenty-five skills in-game. Prerequisites are italicized. To learn more about the Medals mentioned below, visit the Medals article.
Scavenger Increased ammo received from pickups, and increased max ammo for all weapons. (+50% max capacity on all weapons except Torpedo) | |
Weapon Mods Larger clip size for all troop weapons and longer overheat time for vehicle weapons. | |
Marksman Slower weapon spread increase while firing, faster spread recovery, and reduced base spread. | |
Field Mechanic Gradually repair any vehicle you're in automatically. | |
Fuel Efficiency Increased max fuel for the Vulture Jetpack and Hawk. | |
Engine Mods Increase max speed of vehicles. | |
Rift Economy Gather more rift energy. | |
Rift Affinity Slowly gather rift over time, even if not in a base. | |
Quick learner Gain more XP (About 50% more in-game, not applied to post-game medals). | |
Squad Leader Allow teammates to spawn at your position. | |
Combat Intel Show all enemies on the radar. | |
Stealthy Never show up on enemy radars. This trumps Combat Intel. | |
Turret Jammer Prevent unmanned enemy turrets from firing at you. | |
Shock Trooper Reduced respawn time. | |
Fast Lock Faster rocket and missle lock acquisition. | |
Vengeance Show an in-world notifier on your most recent killer at all times, and pay out a special XP and rift energy award when you kill him. | |
Hyper-Aware Nearby mines and players receive in-world notifiers, even if invisible or out of LOS. | |
~ Removed from the game, but the Hawk's stomp is capable of damaging vehicles without use of the skill. | |
Escape Artist Survive the destruction of vehicles or buildings. | |
Hacker Use enemies' control panels to spawn vehicles and capture buildings. Kill an enemy inside his own Supply Bunker. | |
Low Profile Don't attract or detonate enemy prox/air mines. | |
Sniper Always spawn with a LR-3 Railgun. | |
Heavy Weapon Always spawn with a M.A.W. Rocket Launcher. | |
Engineer Always spawn with a Welding Torch. | |
Point Man Always spawn with a Union Shotgun. |
Trivia[]
- LightBox Interactive wants to have no one skill significantly better than another. LBI has said they won't make skills that give you more health, accuracy, or damage.
- The Skills feature can only be accessed in Explore mode or in a multiplayer game (unless disabled in advanced server options).